All of these images are effectively single frames in an animation. For instance, you may have a sprite which is of a person slashing at something, or you might have a table breaking or something like that. This then leaves just the images, which usually represents an animation. There’s one consistent background colour (or just a transparent background), which is ignored by whatever software you use. So why is this so important? Well, working on a game means I need assets.Īs simple as it sounds, a spritesheet is effectively a large image which is made up of images spaced out. Anything you make on it can be used for commercial ventures too. As such, you can go to their website (linked at the start of this paragraph), download it and use it for free with no questions asked. What makes it so great is the fact it’s FOSS, otherwise known as Free Open-Source Software. It had a bit of a rocky beginning, but nothing unimaginable. Typically you could compare it to Photoshop, or other image manipulating programs. GIMP, the GNU Image Manipulation Program, is a tool I’ve been using for a long time.
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